The fighting seems to overemphasize dodging. Astaroth's ultimate weapon is in this category. The no-recharge survival is quite easy if you use a weapon with a large life drain. For instance deathmatch mode, in which you must land the first blow on your opponent, isn't really suited to the fighting system at all. With this many play modes, they can't all be gold and a few definitely aren't. This means you will only ever use two or three weapons per character. While they are mostly balanced with other weapons of the same column, some have huge advantages over others. There is no attempt to balance the weapon master mode weapons. Nightmare is pretty similar, but slower and missing a couple moves I was fond of. Annoyingly, Siegfried, who was my favorite character in the previous installment, is the only one not to return. That was an excellent game, so this isn't all that bad, but nothing much has changed except a graphical overhaul, a few new characters and stages and the additions of walls to some of the arenas. The game is a whole lot like the first Soul Calibur. This is also where you unlock extra characters and stages and various museum bits like artwork, videos and the theater modes. In this mode, you earn extra weapons for each character, and there are a lot with 10 for each of the twenty characters. Here, you get to travel around and fight various battles with extra conditions, such as an enemy who constantly regains health, a restriction that you must not fall down, a short time limit, a match that can only be won by ring out, and so on. The other great feature is weapon master mode. Success is more about knowing how to take advantage of the situations that present themselves than pulling off long strings or difficult timings. The combo are fairly natural and don't require memorization of long sequences for the most part. If you want a low horizontal slash, you press some combination of down and horizontal attack and so on. Obviously, the fighting system makes or breaks any fighting game and this one is far more intuitive than most in the genre. Luckily, a mode is included to make the CPU fight both sides of a battle. It's one of the best games to just watch around. The character models are nice, but the main strength is the animation, which is both smooth and flashy. Graphics are quite good by PS2 standards. While I did get sidetracked doing the wrong thing several times, that's pretty good for a fighting game. According to the records section, I spent upward of twenty hours unlocking everything. The arcade's 16 characters have been rounded out to 20 and there are now roughly two dozen play modes plus a museum mode. Arcade mode is but a tiny taste of what you get. Arcade games are only meant to keep you dropping quarters for a few minutes, so many of them suffer from a general lack of breadth when they come home. Namco really knows how to add value to a coin-op conversion. Spawn appears on Xbox, Link from The Legend of Zelda series can be found on GameCube, and Tekken fighter Heihachi finds his way to PS2. Other modes include the usual arcade, survival, and practice modes, and multiplayer options for two people to battle it out.Įach version of Soul Calibur II also includes a unique character for the platform. One minute you'll be fighting in quicksand the next you'll have to defeat an opponent by only using throwing attacks. Soul Calibur II continues the tradition set by Soul Blade and the Dreamcast Soul Calibur with intense action and plenty of weapons to deal the massive blows.Ī majority of the action takes place in Weapon Master mode, as you choose a character and travel a set map to fight the many other warriors through a collection of different terrain styles and challenges. Α Patroklos Pyrrha Pyrrha Ω Raphael Siegfried Tira Viola Voldo Xiba Yoshimitsu Z.W.E.I.Mortal Kombat-style one-on-one fighting is one thing, but fighting with weapons is completely different. Aeon Algol Astaroth Cervantes Dampierre Devil Jin (style) Edge Master Elysium Ezio Auditore Hilde Ivy Kilik Leixia Maxi Mitsurugi Natsu Nightmare Patroklos Move Name
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |